Loïc Lachiver

3D Stuff / AI / Music

Contact: loic (dot) lachiver (at) gmail (dot) com

  • All Posts
  • engineering
Hi, my name’s Loïc. I am an engineer whose path led from low-level to high-level engineering, from routing electronic cards to software engineering, passing by optics.
Having experience across both research and industry and specialized in image processing / image synthesis and data science, my domains of interest are aeronautics, aerospace and energy.

Skills

Languages / Frameworks 💻

AI 🧠

Project management 🚧

Misc

Human languages

  • French (native)
  • English (C1, scientific english)
  • Spanish (fluent)
  • Swedish, Czech (learning)

Projects 🚧

2023: Extension of Mitsuba 3, an open source spectral renderer coded in C++, to take fluorescent materials into account. Keywords: C++, CUDA, spectral rendering, optics.

2022: Expanding Malia Rendering Framework (an open source renderer) to multi-layered materials. Keywords: C++, real-time spectral rendering, CUDA, optics.

2022: Expanding BRDFExplorer (a Disney software for visualizing BRDFs) to BSDFExplorer (to observe BSDFs). Keywords: C++, Qt, OpenGL, GLSL, optics.

2021: Adding a plugin to Ossia-score, an open-source sequencer, to write electroacoustic sheet music. Repo: https://github.com/Pnixys/score-addon-acousmoscribe. Keywords: project management, C++, Qt, MVP pattern.

2020: IRC chat in Python. Repo: https://github.com/llachiver/IRC_python. Keywords: network, socket, file transfer.

2019: INRIA internship: Improving the appearance of wet materials. Details here. Ended in a chapter of a CNRS book. Keywords: Substance Designer, real-time rendering, GLSL, shading.

2019: Photo editing app on Android implementing advanced effects (Contrast-Limited Adaptative Histogram Equalization, convolutions, etc.). https://github.com/picachoc/pimp-android. Keywords: android, UX, Renderscript, image processing, Java.

2019: Strategy game with AIs coded in JavaFX

Publications 📖

Tomáš Iser, Loïc Lachiver, Alexander Wilkie, Affordable method for measuring fluorescence using Gaussian distributions and bounded MESE, Optics Express, Vol. 31, Issue 15, pp. 24347-24362 (2023). Source code available.

 Pascal Barla, Loïc Lachiver, Gaël Guennebaud, Radiometry of wet surfaces. When water matters, IOGS – Institut d’Optique Graduate School Textbook (2023, first chapter).

M. KolářováL. LachiverA. Wilkie, An empirically derived adjustable model for particle size distributions in advection fog, Computer Graphics Forum Volume 43, Issue2 (May 2024)